Monday, November 12, 2012

Assassins Creed Three: Four Years In The Making With Ninety Days To Go

By Jules Grimm


Claiming that Assassin's Creed III would look 'next-gen' on currently available consoles was a tall order from Ubisoft. But then, so was working with a production team twice the size of any previous release from the company and considering the massive popularity of the series, it seems as though Ubisoft were already set up for an all-singing all-dancing release set to wow fans and non-fans alike.

I've seen the preceding releases in this franchise captivate both avid and casual gamers - a n occurrence the industry is hard-pressed for nowadays. Assassin's Creed: Brotherhood managed to feel like a polished action-adventure game - not only that, but aleader for the genre - without scaring off the everyday console gamer. It's safe to say the translation to PC controls scared off a few players, but the point still stands.

The trailer released just a couple of weeks ago demonstrated the new AnvilNext engine and boasts of the detail utilised in anti-hero Connor's rendered movements and the constantly changing weather system. With Connor interacting flawlessly with the environment, the trailer gives off the understanding that the new engine was nothing short of a very good choice; though the series has always seen the player able to control a character that interacts with their surroundings at ease, Assassin's Creed III looks set to smash that already-sterling status of comprehensive gameplay.

And talking about game play, there is of course that longstanding controversy on the Computer controls. Although we already know the last releases had PC gamers knotting their hands and fingers awkwardly over the keyboard, this time around Ubisoft have come right out and claimed they need to just give up their platform of choice and use a game controller. Yes, it appears to be a smack in the face for the PC fanbase - and in all probability the only undeniable fact that provides Ubisoft any kind of redemption is actually that they are developing a game made to be experienced on a console. Despite this considered, it's made them very unpopular online and subject to a great deal of furious swearing and stomping by PC players.

So, was this a good or poor decision? Ubisoft ended up being forthright and stood for what may pretty much be seen as favouritism toward consoles. Far from the best business strategy, however perhaps they're merely concerned with regards to losing gameplay quality through moving over into a keyboard and mouse build? Or perhaps they know that genuine supporters of the game wouldn't really care?

So whilst PC gamers will be considering whether or not they have got to wave adios to their keyboard and mouse, gaming console players have no such doubt to temper their expectation that this will certainly be an exceptional video game, from a business who has created a series acknowledged by many gamers and non-gamers all over the world.




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